![]() Torpedoes: Fires slow water-skimming projectiles, high damage on impact, long reload time, deals flooding or explosive damage.Field Rocket: improved range and projectile speed, deals explosive damage.Revolver Rocket: fewer shots per magazine, deals more piercing damage, fires one shot at a time.Rockets: Short-range Skull and Bones weapon, launches an unguided, rocket-propelled projectile Can be mounted on medium ships, auxiliary slot only.Twin Winch Ballista: Charged shots travel further and hit harder, deals piercing damage.Multi-bolt Ballista: Fires a bundle of bolts in one shot, highly inaccurate, deals a massive amount of flooding damage.Ballista: Large missile weapon, the longer it's charged, the more damage, range and speed its bolts gain can be mounted on medium ships, bow quadrant only.Repair Bombard: deals no damage, projectiles repair allied ships, shorter range than its mortar counterpart.Flaming Bombard: launches firebombs that deal high fire damage in an area.Siege Bombard: shoots very dense and precise projectiles, deals an extreme amount of piercing damage in a small area, very effective against static targets. ![]() Bombard: Cannon and mortar hybrid, can be equipped on quadrants like cannons, fires projectiles in a high trajectory dealing area of effect damage like mortars can be mounted on small or medium ships, bow, port, starboard, or stern quadrants.Repair Mortar: deals no damage, fires oakum bombs that repair allied ships.Siege Mortar: reduced blast radius, deals a very high amount of crushing damage, no damage drop-off from its blast radius.Blasting Mortar: large explosive radius, slower projectiles, deals explosive damage.Mortar: Long-range weapon, fires in a high trajectory, area of effect damage that gets reduced the further away you get from the center of the blast can be mounted on medium ships, only in the auxiliary slot.Carronade: quick reload speed, less damage output.Long gun: long-range precision weapon, slow to fire, deals blunt or fire damage. ![]()
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